The Future of Work - 3D Multi-Touch Desktop

Bump Top was recently purchased by Google. So, if you didn't download it beforehand, you'll have to wait to see what Google does with it. The video does give a realistic glimpse at the future of working. The ease with which things can be combined, moved around, saved, copied and distributed will make working with 3D objects easier than today's formats.

Filed under  //  3D   Augmented Reality   desktop   haptic   holographic   multi-touch  
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The Internet We Knew and The Outernet We'll See with The Internet of Things

New technologies and mobile networks are quickly changing the stand-alone Internet to a combination of Internet and Outernet. A number of issues related to the data, privacy and use of technology are being addressed through The Outernet Guidelines Initiative. A global forum is being created to discuss how pervasive mobile computing with the addition of Augmented Reality, smart objects, sensors and new devices are transforming the way we connect to and interact with the Internet. The forum is designed to address questions surrounding the commercial uses, cultural impacts and policy implications for companies, designers, developers, marketers, governments, and all interested parties that these new technologies and devices will create. 

These are important policy questions that are best addressed before the rapidly developing Outernet melts down into a mass of legal squabbles over such issues as transparency, who owns the data, how and when cameras can be used and privacy concerns, among other issues. One suggestion for information harvesting is to follow three rules: 

1) Generalized information not tied to an individual is free to use.

2) Use of information tied to an individual must be opt-in.

3) Access to one’s own personal information is free.

As is usual with disruptive technologies and innovations, the advances are moving faster than people's ability to anticipate, understand and adjust to the changes and ramifications they create. The origin of the Outernet Guidelines Initiative was in a meeting between John C. Havens of Porter Novelli and Jack Mason of IBM to discuss how Augmented Reality, the Semantic Web, the Internet of Things and other emerging disciplines and concepts would affect culture. Jack pointed out that things weren't moving "from Web 2.0 to Web 3.0 but from Web 2.0 to Web 20.0."  These innovations have the ability to not only change the way we work and interact with each other but also how we relate to the objects in our environment and even how we think. 

Havens and Mason are correct in that these are profoundly disruptive technologies. What is harder for people to understand is how quickly these innovations will reach mainstream usage. Many of these technologies, such as Virtual and Augmented Reality, have been around for a while and have just needed smaller, portable devices and ubiquitous high-speed wireless networks to become mainstream. Others, such as the Internet of Things, whereby we are connecting the objects and places in our lives to the Internet through crowdsourcing data and location-based technologies such as RFID, required an evolutionary environment whereby people have had enough experience with the Internet and mobile devices to make the new applications understandable and usable. 

It's the combination and re-combination of these innovations that will create the major changes. We will also see a proliferation of new categories of devices that will also add to the disruption. The future is getting here faster but, our ability to react, manage and absorb the changes will probably not keep pace. It is timely and important to have the type of discussions suggested by the Outernet Guidelines Initiative. 

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Transparent OLED Display in Action

There will be a number of different devices available soon for various applications, including Augmented Reality. This is a prototype of a transparent OLED (organic light-emitting diode) display. In this case, it is illustrating a potential use in an industrial environment but, this type of display has a lot of potential for a number of different industries. Wouldn't you like to have one of these the next time you try to connect a new component to your TV and existing media? How about having one of these to overlay information on restaurants and local venues when sightseeing? Medical applications also seem like a natural fit for this type of display.

Filed under  //  Augmented Reality   OLED   digital display   transparent  
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Augmented Reality with Quad Rotor Micro Air Vehicle

This demo video shows a Quad Rotor Micro Air Vehicle that has been combined with Augmented Reality to create an interactive gaming device. This creates a very immersive gaming experience. It is expected to be available in late 2010.

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Tagwhat Social Augmented Reality

Tagwhat is the world's first augmented reality creation and distribution system.

Now you can tag map locations with the information you would like to share with others. You can also find people, companies and causes to follow. If you choose to follow others, their tags will be merged with yours. Tagwhat can be used via desktop or mobile and you can add text, links, videos, photos or even phone numbers.

Filed under  //  Augmented Reality   data   geo-location   mapping   metadata   tags  
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What is Tagwhat? A Look Behind the Scenes

Add tags, leave tags for your friends, comment on their tags. It's the next level of Augmented Reality and user-inspired tagging. Imagine being able to leave a message for your friends about a restaurant you visited, or adding comments to their tags. Tagwhat describes its application as a create and share innovation.

Filed under  //  Augmented Reality   Innovation   data   tags  
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The Future of Data Overload as Envisioned for 2020 - information aesthetics

In 2020, the computer is not only incorporated into every aspect of our lives, but should become an integral part of ourselves. With this in mind, the workshop aimed to imagine how future technology would influence the key areas of Social, Travel, Commerce, Healthcare, and Media.

Designers, futurists and journalists were brought together to envision the future of computing in 2020. These are always interesting thought experiments since most people project today's realities into the future. For example, as one of the commenters mentioned, will a fast-food restaurant look like this in the future? But it's fun to pretend.

Filed under  //  Augmented Reality   Future   Innovation  
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LevelHead - Augmented Reality Game Using Cube Devices

LevelHead, an augmented-reality spatial-memory game by Julian Oliver.

This video shows a demonstration of LevelHead an Augmented Reality game using cube devices to play through the various game levels. The demo shows an innovative use of all six sides of three different cube devices used as the playing area for the game.

We talk about Virtual Reality, Augmented Reality and Immersive Technology and think of flat screens or perhaps 3D imaging wearing funny glasses. One of the profound differences with these new technologies is the use of a number of devices we have not used before. There are a number of them on the market or in prototype and soon to be on the market but, there are many more yet to be imagined that will fundamentally change the way we interact with our environment.

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Clickable World: Real Rooms, Robots & Augmented Reality | Designs & Ideas on Dornob

Some of the Augmented Reality apps are becoming more sophisticated and immersive. This game allows you to use your living space as a game environment using clicks and commands as you would on a personal computer.

Filed under  //  Augmented Reality   Immersive Technologies  
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A Day in Augmented Reality: Feeling like Robocop :-)

This is a pretty dramatic presentation of Augmented Reality submitted as part of a student's master's program.

Filed under  //  Augmented Reality   Immersive Technologies  
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